Local Pixelize URP is an asset that pixelates a portion of the screen.
One way to pixelate in URP is to use the SceneColor node of the ShaderGraph, but this method has the drawback that game objects with transparent shaders are not displayed.
Local Pixelize URP can be used with URPGrabPass to create a better pixelation results on game objects using transparent shaders.
Caution：This asset assumes that the third-party asset URPGrabPass is installed. Please be sure to install URPGrabPass before installing this asset. See the document for installation instructions.
Please refer to the documentation for installation instructions.
Document Version 1.0 (2022/07/20)